There are two primary approaches to creating something: bottom-up design and top-down design . Top-down design is often seen in architecture. People do not build bricks randomly; instead, they follow the design drawings created by the architect. This method executes a plan that has already been established. When asked why something is built in a certain way, the answer is usually that the blueprint dictates its design. Conversely, bottom-up design does not start with a fixed goal, but rather involves setting and implementing small, actionable rules. For example, termite nests follow this approach. Small termites have a simple rule: to pile up soil. They do this without knowing the reason, but over time, the finished structure is remarkable and sophisticated. The appearance of the Sagrada Familia church , designed by Antoni Gaudà and still under construction, closely resembles a termite nest, differing only in size. Setting goals and planning is one way to create, but actual achievem...
Even if a work of art or technique that imitates a person is overly clumsy, the favorability declines; conversely, if it is too similar, the favorability drops sharply. This heterogeneous discomfort is known as the “uncanny valley.” Considering these properties, we create robots or create animations. Although technological advancements have made it increasingly difficult to distinguish between live-action and animation, Pixar’s animation clearly shows traces of trying to avoid this uncanny valley. Humans admire these creations, yet they, too, have wrestled with the duality of their nature, as they simultaneously enjoy and dislike it. - Joseph’s “just my thoughts”